
Yes, according to a number of players, there were issues over the first day or so of The Division‘s life out in the wild, but since I wasn’t able to see any of these issues live, in real time, it doesn’t help you, the consumer, to simply insert the conjecture of others into a review about my personal experience with this product. You’re getting a review based entirely off of my personal experience, not the experience of those who have tweeted or posted about issues that they have experienced.

Some people out there might find this misleading or unjust, but in fact, it’s actually quite the opposite. With that said, let’s get one thing out of the way: I personally did not experience any issues with The Divsion‘s online functionality, or, at least, nothing that would qualify as something worth mentioning in a full review. The thing is, when you’re a reviewer, you have to judge the product in front of you, rather than criticizing a game based upon things that you heard or saw on the Internet. Because of this, everyone knows that certain players experienced long queue times initially, as well as server time-outs and other networking issues around launch.

Much has been made of Ubisoft’s decision to forgo sending out advanced copies of Tom Clancy’s The Division in favor of having reviewers play in a real world server environment. Before diving into exactly what makes Tom Clancy’s The Division tick, there’s something that must be addressed before anything else.
